Online Supplements

Welcome to the official D6 Storyteller online supplements repository. Here you'll find Additional Settings (complete playable worlds featuring original artwork and mechanics) alongside Optional Plug-In Mechanics to customize your table.

Additional Settings

Complete, ready-to-play worlds designed for the D6 Storyteller system. Each entry includes lore overview, unique genre mechanic, character archetypes, condition palette, and a starter scenario.

Pixel art cover of The Ghost Riders of the Pampas showing a ghostly gaucho riding across the Argentine plains with a Luz Mala light
Gothic Western FolkloreArgentinaGaucho

The Ghost Riders of the Pampas

Gaucho Folklore & Supernatural Justice in Argentina: Luz Mala Omens, Mapuche Spirit Walkers, and the Infinite Grasslands Where the Dead Still Ride

In the vast, wind-swept pampas of 19th-century Argentina, where the sky is so enormous it swallows sanity and the grasslands stretch to infinity, gaucho cowboys ride alongside ghosts they cannot escape. The Luz Mala (evil light) drifts over the plains at night, marking buried bones and unsettled spirits. Mapuche spirit walkers cross between worlds through the Andes passes. A network of gaucho mystics, outlaw poets, and wandering healers called the Paisanos del Crepúsculo (Companions of Twilight) hunt the supernatural threats that prey on isolated estancias (ranches) while protecting communities from both the dead and the powerful landowners who are equally dangerous.

Mechanic: Soledad (Solitude): Characters track a Soledad meter (1-6) that measures their spiritual exposure to the infinite emptiness of the pampas. The Argentine grasslands are so vast and featureless that prolonged solitude erodes the boundary between the living and the dead. High Soledad grants communion with ghosts and prophetic visions but makes the character increasingly transparent to the living world. Low Soledad anchors the character firmly in reality but blinds them to the supernatural threats surrounding them.

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Pixel art cover of The Secret of Actun Tunichil Muknal by Alex Merced
Historical Fantasy HistoricalMayaBelize

The Secret of Actun Tunichil Muknal

Historical Mystery & Mythology in the Caves of Belize: Crystal Sacrifices, Reef Spirits, and Xibalba's Threshold

In the river valleys and limestone caverns of 9th-century Belize, as the lowland Maya city-states face environmental collapse, sacred ritual keepers enter the subterranean chamber of Actun Tunichil Muknal (the Cave of the Crystal Sepulchre) to negotiate with Xibalba's lords before the rains disappear forever.

Mechanic: Crystal Resonance: Ritual keepers track a Calcite Spark meter (1–6). Entering subterranean waters and offerings raises the meter. High resonance grants supernatural foresight and cave manipulation, but low resonance leaves keepers vulnerable to subterranean madness.

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Pixel art cover of The Caleuche's Call showing a spectral ghost ship in the fog channels of Chiloé with a bruja on the shore
Maritime Gothic FolkloreChileCaleuche

The Caleuche's Call

Ghost Ships & Witch Covens in Chile: The Brujos of Chiloé, Mapuche Machi Healers, and the Phantom Vessel of the Southern Channels

In the fog-bound channels and ancient alerce forests of Chiloé Island in southern Chile, a secret society of brujos (sorcerers) controls the spectral ghost ship Caleuche, using it to transport the drowned dead and enforce their hidden authority over the archipelago. A machi healer, a shipwrecked sailor who escaped the Caleuche, and a dissident bruja who has broken from the coven must unravel the society's grip on the island before it claims the living as well as the dead.

Mechanic: Niebla (Fog Communion): Characters track a Niebla meter (1-6). Chiloé's perpetual fog is not merely weather but a living spiritual medium. High Niebla grants fog-sight, the ability to walk between islands through fog passages, and communion with the drowned. Low Niebla anchors characters in the solid world but renders them blind to the Caleuche's movements and the brujos' machinations.

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Pixel art cover of The Spheres of Diquís and the Devil's Dance by Alex Merced
Mythic Heritage MythologyCosta RicaBoruca

The Spheres of Diquís and the Devil's Dance

Pre-Columbian Mystery & Boruca Tradition in Costa Rica: Stone Spheres, Cloud Forests, and the Baile de los Diablitos

In the misty cloud forests and Diquís Delta of pre-colonial and early resistance Costa Rica, the Boruca people carve sacred petrospheres (the Spheres of Diquís) to channel the thunder god Sibö's protection against Spanish invaders during the Baile de los Diablitos.

Mechanic: Harmonic Sphere Resonance: Guardians align with the stone spheres' balance (1–6). High resonance grants earth manipulation and immunity to physical harm, but static imbalance causes petrification.

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Pixel art cover of The Covenant of Jade and Claw by Alex Merced
Historical Fiction HistoricalMesoamericanShapeshifter

The Covenant of Jade and Claw

Historical Fiction in the Lands of the Maya: Were-Kinkajous, Were-Coatis, and the Weight of Two Worlds

In the highland forests and coastal lowlands of what will one day be called Guatemala, two bloodlines of nagual shapeshifters (the quick-handed kinkajou-walkers and the bold coati-runners) navigate the collision of Maya kingdoms, highland confederacies, and the encroaching shadow of the Spanish entrada.

Mechanic: Nagual Balance: Shapeshifters track a Jaguar-Spirit meter (1–6) that shifts with the moon. At high resonance, animal abilities sharpen; at low resonance, human social skills dominate. Holding the midpoint costs Momentum but keeps both forms available.

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Pixel art cover of The Shadow of the White Cadejo by Alex Merced
Gothic Folklore FolkloreEl SalvadorCadejo

The Shadow of the White Cadejo

Folklore & Colonial Mythology in El Salvador: Dual Hounds of Destiny, Volcanic Fires, and Pipil Resistance

In the volcanic valleys of 17th-century El Salvador (Cuscatlán), dual spirit hounds known as the Cadejo walk the midnight trails: the white Cadejo protecting travelers, the black Cadejo luring the wicked to ruin. A band of Pipil guardians and village outcasts must harmonize these twin forces to protect their homeland from corrupt colonial encomenderos.

Mechanic: Cadejo Alignment: Characters align with either the White Cadejo (Protection/Presence) or Black Cadejo (Vengeance/Force), building a meter (1–6). Crossing alignment grants supernatural powers but draws opposite spirit manifestations.

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Pixel art cover of Songs of the Kalevala showing Väinämöinen playing kantele by a frozen Finnish lake with the Sampo glowing on an island
Mythic Song-Magic MythologyFinlandKalevala

Songs of the Kalevala

Word-Magic & Mythic Quests in Finland: Sampo Forgers, Kantele Song-Sorcerers, and the Eternal Struggle Between Kalevala and Pohjola

In the mythic age of Finland, before Christianity came to the North, the hero-sages of Kalevala (the land of heroes) wield the most powerful force in creation: the magic of song. By singing the right words in the right order, a tietäjä (sage-singer) can forge iron from nothing, heal mortal wounds, bind spirits, and reshape the landscape. The great quest is for the Sampo--a magical artifact-mill that produces grain, salt, and gold from nothing. It was forged by the smith-god Ilmarinen and stolen by the witch-queen Louhi of Pohjola (the frozen North). To reclaim it, the heroes must out-sing, out-forge, and out-riddle the most powerful sorceress in the North.

Mechanic: Sana (Word-Power): Characters track a Sana meter (1-6). Finnish magic in the Kalevala tradition is entirely verbal--spells are sung, not cast. High Sana grants the ability to sing objects into existence, reshape terrain, and bind spirits. But every sung spell must be true. Lies reduce Sana to zero. The most powerful magic requires knowing the 'origin-word' (syntylaulu) of the thing you wish to control.

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Pixel art cover of The Beast of Gevaudan showing a massive wolf-beast and a defiant peasant woman with torch
Historical Horror FolkloreFranceGevaudan

The Beast of Gevaudan

Rural Terror & Folk Resistance in France: The Loup-Garou Legacy, Melusine's Bloodline, and the 100 Attacks That Shook the Ancien Regime

In the remote Auvergne highlands of southern France in 1764, a creature of impossible size and ferocity begins systematically killing peasants--women and children primarily--in the province of Gevaudan. Over three years, it will claim over 100 victims while the King's own hunters fail to stop it. A village healer, a disgraced royal dragoon, and a young shepherdess who survived the Beast's attack must unravel whether they face a natural predator, a loup-garou (werewolf), or something conjured from the darkest strata of French folk magic.

Mechanic: Terreur (Terror Resonance): Characters track a Terreur meter (1-6). The Beast generates a supernatural field of terror that intensifies as attacks continue. High Terreur sharpens survival instincts and grants preternatural awareness of the Beast's movements, but it also fractures community trust, turning neighbor against neighbor in paranoid accusations.

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Pixel art cover of The Wild Hunt of the Black Forest showing spectral riders in the sky above the Schwarzwald with a herbalist woman watching from a clearing
Dark Fairy Tale MythologyGermanyWild Hunt

The Wild Hunt of the Black Forest

Germanic Paganism & Dark Fairy Tales in the Schwarzwald: Wodan's Spectral Riders, Wise Women Herbalists, and the Brothers Grimm's Living Nightmares

In the dense, ancient Schwarzwald (Black Forest) of the Holy Roman Empire during the Thirty Years' War (1618-1648), the most devastating conflict in European history has torn the boundary between the mortal world and the old Germanic spirit realm. Wodan's Wild Hunt rides the winter skies nightly, claiming the souls of the war dead. The creatures of Grimm fairy tales--the real ones, not the sanitized versions--stalk the forest paths. A circle of wise women herbalists, a disillusioned mercenary deserter, and a Romani traveler who sees beyond the veil must navigate between warring armies, witch-hunting inquisitors, and the hungry Old Powers that are waking in the deepest glades.

Mechanic: Waldgeist (Forest Spirit Bond): Characters track a Waldgeist meter (1-6) that measures their connection to the ancient spirit of the Black Forest itself. High Waldgeist grants communion with forest entities, path-finding through impossible terrain, and the ability to command roots and branches. But the forest's spirit is not benevolent--it is old, hungry, and indifferent to human morality. At high Waldgeist, the character begins to think like the forest: patient, ruthless, and contemptuous of human concerns.

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Pixel art cover of The Labyrinth Beneath showing a Greek heroine entering the Cretan Labyrinth with Ariadne's thread and the Minotaur's shadow within
Mythic Horror MythologyGreeceLabyrinth

The Labyrinth Beneath

Minoan Mysteries & Chthonic Terrors in Greece: The Minotaur's True Nature, Oracle Madness, and the Gods Who Walk Among Mortals

Beneath the palace of Knossos on Crete, the Labyrinth is not a prison for the Minotaur. It is a seal over something far older: the entrance to the Chthonic realm where the pre-Olympian gods--the Titans, the Hecatoncheires, the Hundred-Handed Ones--still rage in their imprisonment. The Minotaur is a guardian, not a monster. When Theseus killed it, he broke the seal. Now the Chthonic powers are seeping through, corrupting oracles, maddening heroes, and reshaping the Greek world from below. A priestess of the Eleusinian Mysteries, a Spartan exile, and a shipwrecked Phoenician trader must descend into the Labyrinth and restore the seal before the Titans break free.

Mechanic: Menos (Divine Fury): Characters track a Menos meter (1-6). In Greek mythology, the gods would breathe menos (divine battle-fury) into heroes to grant them superhuman strength. High Menos grants extraordinary combat ability and clarity of purpose, but menos is addictive--heroes who taste it crave more, and the gods who grant it always have their own agenda.

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Pixel art cover of The Lost Citadel of the Monkey God by Alex Merced
Pulp Adventure PulpHondurasLenca

The Lost Citadel of the Monkey God

Pulp Exploration & Lenca Mythology in Honduras: La Ciudad Blanca, Copán Astronomers, and Mosquitia Rainforest Mysteries

Deep in the untouched rainforests of Mosquitia in 1930s Honduras, rival expedition teams, Lenca spirit-guardians, and ancient monkey-god cultists clash in search of La Ciudad Blanca (The White City of the Monkey God).

Mechanic: Jungle Fever & Canopy Navigation: Explorers track a Jungle Strain meter (1–6). High strain increases physical awareness but triggers tropical hallucinations and gear breakdown in the dense Mosquitia canopy.

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Pixel art cover of The Shadow Puppeteer of Nusantara showing a dalang puppeteer with shadow demons emerging behind the screen
Mythic Theater MythologyIndonesiaJava

The Shadow Puppeteer of Nusantara

Wayang Kulit Sorcery & Volcanic Spirits in Indonesia: Dalang Shadow-Masters, Keris Blade Guardians, and the Thousand Islands Between Worlds

In the court kingdoms of 14th-century Java during the height of the Majapahit Empire, a dalang shadow puppeteer discovers that the wayang kulit performance screen is not merely a storytelling device but a permeable membrane between the human world and the Alam Gaib (the unseen realm). As Mount Merapi rumbles and ancient raksasa demons stir in the volcanic depths, only those who master the art of shadow manipulation can push back the darkness leaking through every puppet show, every temple relief, every flickering oil lamp shadow in the archipelago.

Mechanic: Wayang Mastery (Shadow Weaving): Characters track a Shadow Weave meter (1-6). The dalang and their allies can manipulate shadows as physical objects, weapons, and shields. High mastery allows the creation of shadow constructs and the ability to step briefly into the Alam Gaib. But the deeper one goes into shadow manipulation, the more one's own shadow becomes autonomous, developing its own will and agenda.

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Pixel art cover of The Strega of the Mezzogiorno showing a folk witch mixing herbs in a moonlit olive grove with tarantella dancers
Mediterranean Folk Horror FolkloreItalyStrega

The Strega of the Mezzogiorno

Southern Italian Folk Magic & the Evil Eye: Tarantella Exorcism Dances, Olive Grove Witchcraft, and the Malocchio Curse

In the sun-scorched Mezzogiorno (southern Italy) of the 18th century, an epidemic of tarantism is sweeping through Puglia--women collapsing in the olive groves, claiming to have been bitten by a mystical spider, driven to dance the tarantella for days until the 'venom' passes. The Church calls it mass hysteria. The streghe (folk witches) know the truth: the malocchio (evil eye) is real, the bites are spiritual, and something ancient buried beneath the Greek ruins of Magna Graecia is reaching up through the soil to reclaim the land.

Mechanic: Malocchio (Evil Eye): Characters track a Malocchio meter (1-6). The evil eye is not merely a superstition but a transmissible spiritual affliction in this setting. High Malocchio means the character is cursed with increasingly bad fortune that radiates outward, affecting everyone nearby. Low Malocchio provides protection but requires constant vigilance. The streghe can transfer, redirect, and cure Malocchio, but the curse always has to go somewhere.

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Pixel art cover of The Yokai Twilight showing a ronin at a torii gate with kitsune, tengu, and ghost yokai in the mist
Supernatural Intrigue MythologyJapanYokai

The Yokai Twilight

Spirit Negotiations & Supernatural Intrigue in Sengoku Japan: Kitsune Diplomats, Tengu Sword-Masters, and the Hour Between Worlds

During the chaotic Sengoku period (the Age of Warring States, 1467-1615), as human warlords tear Japan apart, the Yokai--Japan's vast ecosystem of supernatural beings--face their own civil war. The ancient compact between the human world and the spirit world is fraying. Every dusk, during the 'ouma-ga-toki' (the hour of meeting evil spirits), the boundary dissolves, and both worlds bleed into each other. A secret cadre of human-yokai intermediaries called the Tasogare (Twilight Walkers) must navigate the politics of both worlds to prevent a supernatural catastrophe that would make the human wars look like children's quarrels.

Mechanic: Ouma-ga-toki (The Twilight Hour): Characters track a Twilight Resonance meter (1-6). During the liminal hour between day and night, the boundary between worlds thins. High resonance allows characters to perceive, negotiate with, and even temporarily become yokai. But the deeper you go into the twilight, the harder it becomes to return to full humanity. At Resonance 6, the character must make a choice: remain human and lose all yokai abilities, or become yokai and lose their human life.

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Pixel art cover of The Bomoh of the Boundless Strait showing a bomoh shaman with keris daggers and an Orang Bunian fairy and Penanggalan
Maritime Dark Fantasy MythologyMalaysiaBomoh

The Bomoh of the Boundless Strait

Maritime Shamanism & Invisible Kingdoms in Malaysia: Orang Bunian Diplomacy, Penanggalan Hunts, and the Spice War of the Strait of Malacca

In the golden age of the Malacca Sultanate (15th century), the Strait of Malacca is the richest maritime trade corridor on Earth. Beside the visible world of sultans, merchants, and sailors exists a parallel invisible kingdom: the realm of the Orang Bunian (the 'hidden people'--beautiful, ageless fairy-like beings who exist slightly out of phase with human perception). Bomoh shamans navigate between these worlds, brokering deals, healing spiritual afflictions, and hunting the Penanggalan--flying detached heads with trailing entrails that prey on pregnant women and newborns in the tropical night.

Mechanic: Semangat (Spirit Essence): Characters track a Semangat meter (1-6) representing their core spiritual vitality. High Semangat grants spiritual sight, resistance to supernatural predators, and the ability to enter the Orang Bunian realm. Low Semangat makes characters vulnerable to spiritual possession, Penanggalan predation, and identity dissolution. Semangat can be stolen, gifted, or consumed--it is the currency of the spirit world.

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Pixel art cover of The Jaguar of Olman by Alex Merced
Mythic Origins MythologyMexicoOlmec

The Jaguar of Olman

Olmec Mythology & Ancient Mysteries in Southern Mexico: Colossal Stone Heads, Jade Portals, and Were-Jaguar Bloodlines

In the primordial rainforests and mangrove estuaries of Olman (ancient Southern Mexico: Tabasco & Veracruz), the mother culture of Mesoamerica faces supernatural corruption as the first Were-Jaguar guardians protect the colossal stone heads and jade portals of La Venta.

Mechanic: Jaguar Co-Essence: Guardians track an Olman Essence meter (1–6). High co-essence grants superhuman pounce, jade shielding, and predator senses, but low co-essence weakens connection to ancestral stone monuments.

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Pixel art cover of The Sukia's Tide by Alex Merced
Coastal Fantasy MaritimeMiskitoBelize

The Sukia's Tide

Coastal Shamanism & Maritime Warfare on the Miskito Coast: Sukia Shamans, Reef Pirates, and Storm Spirits

Along the hurricane-swept lagoons and mangrove islands of the Miskito Coast in the 17th century, indigenous Sukia shamans manipulate ocean tides, winds, and sea spirits to defend their sovereign kingdom from Spanish war galleons and greedy buccaneers.

Mechanic: Storm Call & Tide Weaving: Sukia shamans track a Sea Spirit Meter (1–6). Calling winds and sea spirits grants environmental control over ships and reefs, but high tides draw dangerous hurricane surges.

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Pixel art cover of The Waterwolves of the Zuider Zee showing a water spirit rising from a flooded Dutch polder with windmills and dykes
Hydraulic Horror MythologyNetherlandsDutch

The Waterwolves of the Zuider Zee

Polder Engineering & Water Spirits in the Netherlands: Dyke-Keepers vs. the Drowned, Windmill Sorcery, and a Nation Built on Stolen Sea

In the Dutch Golden Age (17th century), the Netherlands is the wealthiest nation in Europe, built on land stolen from the North Sea through an audacious system of dykes, windmills, and polders. But the sea remembers what was taken. The Waterwolves--primal water spirits that embody the sea's fury--gnaw at the dykes from below. The drowned dead of centuries of flooding stir in the polder mud. A secret society of dyke-keepers maintains both the physical infrastructure and the spiritual wards that keep the sea from reclaiming what it considers its own.

Mechanic: Polder Balance: Characters track a Polder Balance meter (1-6) representing the equilibrium between land and water. High balance means the dykes hold and the land is stable. Low balance means the water is winning--flooding, mud-ghosts, and Waterwolves emerge. The meter is communal: every character's actions affect the same shared meter, making cooperation essential.

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Pixel art cover of The Twin Fire of Ometepe by Alex Merced
Mythic Resistance MythologyNicaraguaOmetepe

The Twin Fire of Ometepe

Mythology & Satirical Resistance in Nicaragua: Island Volcanoes, Lake Sharks, and the Spirit of El Güegüense

On the volcanic island of Ometepe in Lake Nicaragua during the 16th century, the twin volcano spirits (Concepción and Maderas) clash while human rebels use the legendary wit of El Güegüense and lake-shark spirit-callers to outsmart Spanish conquistadors.

Mechanic: Satiric Wit & Volcanic Wrath: Characters track a Trickster Meter (1–6). High trickster rating empowers social satire, bluffing, and luck, but draws volcanic eruptions if anger replaces humor.

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Pixel art cover of The Draugr of the Fjords showing an undead Viking draugr warrior rising from a burial mound with a shield-maiden ready to fight
Norse Undead Horror MythologyNorwayDraugr

The Draugr of the Fjords

Undead Vikings & the Christianization Crisis in Norway: Burial Mound Revenants, Stave Church Defenders, and the Last Völva's Prophecy

In 11th-century Norway, during the violent Christianization under King Olaf Tryggvason, the old Norse dead are rising. Draugr--the powerful undead revenants of Viking burial mounds--are clawing from their graves as the dismantling of old shrines and the desecration of sacred groves disturbs their rest. The new stave churches, built from the same sacred wood, hold a different kind of power. A shield-maiden who refuses to choose sides, a stave church builder who hears voices in the wood, and the last völva (Norse seeress) must prevent the draugr army from marching on the living--and decide whether Norway's spiritual future lies with the old gods, the new God, or something that transcends both.

Mechanic: Haugbrot (Mound-Breaking): Characters track a Haugbrot meter (1-6). Entering Viking burial mounds to confront draugr grants supernatural strength, ancient knowledge, and rune-magic, but each mound entered leaves a spiritual mark. High Haugbrot means the character carries so much death-energy that the draugr begin to recognize them as one of their own.

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Pixel art cover of The Golden Road of Guna Yala by Alex Merced
Swashbuckling History HistoricalPanamaGuna Yala

The Golden Road of Guna Yala

Isthmian Piracy & Indigenous Sovereignty in Panama: Camino Real Gold Trains, Dulegaya Spirit Realms, and Chagres River Navigators

On the Isthmus of Panama during the golden age of piracy (17th century), Indigenous Guna navigators and Cimarrón rebels form a daring alliance to intercept Spanish gold mule trains along the Camino Real and defend the sacred archipelago of Guna Yala.

Mechanic: Isthmian Flow: Characters track a Current & Tide meter (1–6). Navigating rivers and jungle shortcuts boosts Finesse and speed, but miscalculating the tide strand parties in hostile territory.

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Pixel art cover of The Aswang Chronicle showing a Filipina warrior facing an Aswang with a Bakunawa serpent in the sky
Dark Folklore Horror FolklorePhilippinesAswang

The Aswang Chronicle

Shape-Shifting Terror & Ancestral Honor in the Philippines: Manananggal Hunts, Diwata Pacts, and the Seven Moons of Bathala

In the pre-colonial Visayan Islands of the Philippines, where every barrio sits between the luminous world of the Diwata nature spirits and the hungry darkness of the Aswang shape-shifters, a fellowship of babaylan spirit-mediums and kampilan-wielding warriors guards the fragile boundary between the seen and unseen worlds during the seven moonless nights when the Bakunawa serpent swallows the moon.

Mechanic: Loob (Inner Self): Characters track a Loob meter (1-6) reflecting the balance of their inner spiritual integrity. High Loob grants communion with Diwata and ancestral protection; low Loob attracts Aswang predation and makes one vulnerable to shape-shifting corruption. Spending Loob fuels powerful ancestral invocations but leaves the soul exposed.

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Pixel art cover of The Saudade Singers showing a fado singer on a Lisbon street with ghost ships in the Tagus River
Maritime Melancholy FolklorePortugalFado

The Saudade Singers

Maritime Ghosts & Fado Spirit-Music in Portugal: The Longing That Summons the Dead, Ghost Caravels of the Age of Discovery, and the Moura Encantada

In Lisbon during the twilight of the Portuguese Empire (late 18th century), the great earthquake of 1755 has not only destroyed the city but cracked open the spiritual foundations of Portuguese identity. Saudade--the untranslatable Portuguese word for a melancholic longing for something absent--has become a literal supernatural force. Fado singers in the Alfama district discover that their songs of saudade can summon the ghosts of Portugal's lost sailors, the spectral caravels of the Age of Discovery, and the Moura Encantada (enchanted Moorish women trapped in the land since the Reconquista). The deeper the saudade in a song, the more powerful the summoning, but the singer risks losing themselves to a longing so profound it erases the boundary between the living and the dead.

Mechanic: Saudade (The Longing): Characters track a Saudade meter (1-6). Saudade is the emotional force that connects the living to the absent, the present to the past. High Saudade grants the ability to summon ghosts, see past events, and communicate with the Moura Encantada. But Saudade is self-consuming: the more you long for what is gone, the less present you are in the living world.

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Pixel art cover of The Trollskog showing a stone troll awakening in a frozen Swedish forest under the northern lights
Nordic Dark Folklore MythologySwedenTrolls

The Trollskog

Nordic Folklore & Iron-Age Spirits in Sweden: Troll Awakenings, Näcken Water Music, and the Sami Noaidi Drum-Walkers of the Midnight Sun

In the vast birch forests and frozen lakes of 17th-century Sweden, during the height of the Swedish witch trials (Blåkulla trials of 1668-1676), the old trolls and water spirits of Scandinavian folklore are awakening from centuries of dormancy. A Dalarna rune-carver, a Sami noaidi (drum-shaman) traveling south with dire warnings, and a young fiddler cursed by the Näcken must find the ancient Trollskog (Troll Forest) before the witch-trial hysteria and the troll awakening collide in a catastrophe that could consume the North.

Mechanic: Midvinter (Polar Night Bond): Characters track a Midvinter meter (1-6). During the long Scandinavian winter darkness, the boundary between the human world and the troll-realm thins. High Midvinter grants communion with ancient Nordic spirits, resistance to cold, and the ability to walk the Northern Lights. But the polar darkness also depresses human will, and characters at high Midvinter begin to lose motivation, warmth, and emotional connection to the living.

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Pixel art cover of The Alpine Covenant showing a Swiss hunter confronting an ice giant near a glacier with an Alpine dragon overhead
Alpine Horror MythologySwitzerlandAlps

The Alpine Covenant

Glacier Spirits & Mountain Pacts in Switzerland: Barbegazi Ice Dwarves, Tatzelwurm Serpents, and the Ancient Oaths Sealed in Stone

In the Swiss Alps of the 14th century, during the founding era of the Swiss Confederation, isolated mountain communities survive by maintaining ancient covenants with the supernatural beings of the peaks: Barbegazi (ice dwarves who surf avalanches), Tatzelwurm (two-legged serpents that guard mountain passes), and the Wilden Mannli (wild men of the high alps). When a Habsburg army threatens to conquer the cantons, the Alpine villagers must decide whether to invoke these old pacts and pay the terrible prices they demand.

Mechanic: Höhenkraft (Altitude Power): Characters track a Höhenkraft meter (1-6). The higher in altitude a character travels, the thinner the boundary between the human world and the spirit-realm of the peaks. High Höhenkraft grants supernatural endurance, communion with mountain spirits, and avalanche sense. But altitude also brings oxygen deprivation, hallucination, and the risk that the mountain spirits will claim the character as one of their own.

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Pixel art cover of The Naga Kings of Siam showing a warrior monk fighting before a golden temple as a seven-headed Naga rises from the flood
Martial Mythology MythologyThailandSiam

The Naga Kings of Siam

Sacred Martial Arts & Serpent Spirits in Thailand: Muay Boran Temple Guardians, Naga Flood Wars, and the Fall of Ayutthaya

In 1767, as the Burmese army besieges the golden city of Ayutthaya--the magnificent capital of the Siamese kingdom for over four centuries--a hidden order of warrior monks who practice the ancient sacred martial art of Muay Boran must awaken the Naga Kings sleeping beneath the Chao Phraya River to flood the invaders' siege works and save what remains of Siamese civilization. But the Naga demand a price that could drown the city they are meant to save.

Mechanic: Sak Yant (Sacred Tattoo) Power: Characters who bear Sak Yant tattoos (sacred geometric tattoo designs inscribed by Buddhist monks) can activate their tattoo powers by channeling spiritual energy through martial discipline. A Sak Yant Charge meter (1-6) tracks the spiritual potency. High charge grants superhuman martial ability and invulnerability, but the tattoos are bound by strict Buddhist precepts--violating a precept (lying, stealing, harming the innocent, intoxication) causes the tattoos to burn and the power to reverse painfully.

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Pixel art cover of The Dragon Lords of Lac Viet showing a warrior princess on a karst cliff with a Vietnamese dragon in the mist
Heroic Mythology MythologyVietnamDragons

The Dragon Lords of Lac Viet

Ancestral Rebellion & Dragon-Blooded Heroes in Vietnam: The Trung Sisters' Legacy, Karst Spirit Gates, and the Hundred Eggs of Au Co

In the Red River Delta and limestone karst labyrinth of Ha Long Bay during the 1st century CE, the descendants of the Dragon King Lac Long Quan and the Mountain Fairy Au Co--born from a sac of one hundred eggs--rise against the Han Chinese occupation. Led by the spirit-legacy of the Trung Sisters (Hai Ba Trung), heroes of dragon blood awaken the sleeping Long (Vietnamese dragons) hidden within the karst pillars of Ha Long Bay to reclaim their homeland.

Mechanic: Dragon Blood Awakening: Characters of Lac Viet descent carry dormant dragon blood from their mythic ancestor Lac Long Quan. A Dragon Blood meter (1-6) tracks the awakening of this heritage. High awakening grants water command, karst navigation, and draconic fortitude, but draws the attention of celestial bureaucrats from the Jade Emperor's court who consider unregistered dragon activity a cosmic crime.

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Pixel art cover of The Serpent of the Cloud Forests by Alex Merced
Highland Mythic MythologyCentral AmericaQuetzal

The Serpent of the Cloud Forests

Highland Mythology & Ecological Guardianship across Central America: Quetzal Guardians, Feathered Serpents, and Volcanic Spirit Springs

High in the mist-shrouded cloud forests spanning the Central American Volcanic Arc, an ancient order of Feathered Serpent guardians (*K'uk'ulkan's Nest*) protects the highland spirit springs and sacred Resplendent Quetzal habitats from devastating deforestation and mining incursions.

Mechanic: Feathered Flight & Mist Weaving: Guardians track a Quetzal Plume meter (1–6). High plume resonance grants mist concealment, feathered flight, and animal communion, but overexposure to lowland smoke weakens the spirit.

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Optional Plug-In Mechanics

Ten modular rules additions you can drop into any campaign, regardless of setting or genre. Use the ones that fit your table; ignore the rest.

Momentum Bank

"Build up. Cash in."

TeamworkResource ManagementAny Genre

A shared group resource that rewards consistent storytelling and creative action.

The group maintains a shared Momentum Bank: a pool of tokens or tallies. Whenever a player achieves a Full Success (a 6 on their highest die), they may bank one Momentum instead of spending it immediately. When any player faces a Desperate or Risky position roll, they may withdraw Momentum from the Bank to upgrade their position by one step before rolling. The Bank has a maximum capacity equal to the number of players. Momentum in the Bank resets to zero at the start of each new session.

Add this to any campaign where you want to encourage the players to think as a team rather than individually. Particularly effective in heist, ensemble, and war-band scenarios.

Three players are planning a break-in. Over the previous scene, two of them banked Momentum from successful scouting rolls. When the third player attempts the critical safe-cracking roll from a Risky position, they withdraw both Momentum to push it to Controlled.

Flashback Frame

"You prepared for this. Show us when."

NarrativeImprovisationAny Genre

Let players retroactively establish that their character prepared for a situation before it began.

Once per scene, a player may call a Flashback Frame before making a roll. They describe a brief scene from the past in which their character made a preparation relevant to the current situation. The Storyteller assigns the flashback a difficulty (Simple, Risky, or Desperate). The player rolls for the flashback result immediately, modifying their position in the present scene.

Use this when your players are creative improvisers who feel constrained by 'I should have thought of that earlier.' It rewards players who are paying attention to the fiction.

A spy is caught at the border without papers. Before rolling, she calls a Flashback Frame: 'Three weeks ago I bribed a contact here.' She rolls for the bribe: Partial Success.

Escalating Stakes

"Every success raises the cost of the next failure."

TensionConflictDramatic Pacing

A mechanic that builds narrative tension by tracking how high the stakes have climbed in a conflict.

At the start of any extended conflict, the Storyteller places a Stakes Track on the table (1 to 5). Every time a character achieves a Full Success or suffers a Failure, the track advances. Characters use the current Stakes number as a modifier to the severity of consequences.

Excellent for political negotiations, heists in progress, and chases where early successes create overconfidence.

A smuggler is arguing her case before a tribunal. Early wins push the Stakes Track to 3. When her partner then fails a bluff roll, the consequence is dramatic.

Wound Clock

"Harm compounds. The clock doesn't stop."

SurvivalCombatHarm Tracking

Track cumulative physical harm with a four-segment clock that generates escalating narrative consequences.

Each character maintains a Wound Clock divided into four segments. Each time a character takes physical harm, advance the clock by one segment. Segment 1 = graze; segment 2 = real wound (-1 die on physical rolls); segment 3 = severe injury (worse position); segment 4 = incapacitated.

Use when you want harm to feel consequential and cumulative without requiring a complex hit point system.

A soldier takes two hits in a forest ambush (clock at 2). She tries to treat herself between scenes and rolls a Partial Success.

Reputation Web

"How you're known shapes what you can do."

SocialPolitical IntrigueFactions

Track your character's standing with different factions using a simple three-tier web.

Each character maintains a Reputation Web of relevant factions rated Trusted (green), Neutral (blank), or Wanted (red). Trusted factions offer help without a roll; Wanted factions escalate position to Desperate.

Add this to any setting with meaningful political or social complexity: spy thrillers, political intrigue, faction wars.

A fixer is Trusted by street gangs and Wanted by corporate police. Entering the corporate district worsens her position to Desperate.

Ticking Clock

"Every action burns time. Time runs out."

TensionTime PressureAny Genre

A structured countdown that drives urgency and shapes decision-making across an entire session.

The Storyteller establishes a countdown from 3 to 8. Failed rolls or Desperate partial successes advance the clock. When it reaches zero, the threatened disaster strikes.

Essential for any session with a time-sensitive objective.

The ritual clock sits at 5. The players fail a roll deciphering cult notes: clock advances to 4.

Emotional Burden

"What you carry shapes how you act."

DramaCharacter DevelopmentPsychological

Track the psychological weight of difficult decisions with a personal Burden track.

Witnessing loss or making morally costly choices marks boxes on a 5-box Burden track. High burden narrows approach choices; filling the track triggers a Breaking Point.

Use in campaigns where moral complexity and emotional consequences matter.

A soldier has 4 Burden from hard choices. After a quiet moment with a villager she protected, she clears one box.

Cooperative Roll

"Together you roll more. Together you share the risk."

TeamworkCollaborativeAny Genre

A formalized structure for characters assisting each other with shared risk.

An assisting character contributes their approach dice to the lead character's pool, but both characters share the consequence if the roll fails or partially succeeds.

Works in any setting and replaces 'I help' with genuine stakes.

A doctor performs emergency surgery in a moving vehicle while a pilot holds it steady. A Partial Success means surgery succeeds but both take a bump.

Legacy Move

"One moment that echoes through everything that follows."

Character DevelopmentDramaticCampaign Play

Declare a single, permanently story-changing action at full cost to gain a lasting benefit.

Once per campaign arc, a character may declare a Legacy Move: an action with permanent consequence rolled with full pool regardless of position.

Use at climactic moments: the end of a story arc or defining confrontation.

A revolutionary speaks against a tyrant. Partial Success: inspires the crowd but draws targeted pursuit. Gains Descriptor 'Voice of the Plaza'.

Scene Pressure

"The environment itself has an agenda."

EnvironmentTensionPacing

Give every scene an active environmental pressure that degrades independently of player action.

An environmental threat advances across three steps (Building → Critical → Erupted) unless players spend actions addressing it directly.

Add to any scene in an active, hostile environment: burning buildings, storm-tossed ships, collapsing mines.

Scene Pressure: 'The warehouse fire'. Two beats pass without addressing the flame: roof groans, escalating the danger.

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