Reference and planning sheets for the Storyteller - the rules quick reference card and a structured session prep sheet.
A single-page rules reference covering every table a Storyteller needs mid-session: dice results, position table with failure costs, effect levels, approach definitions, conditions + recovery, assist rules, Ticking Clock quick reference, and Storyteller principles.
What's included:
- Dice results: Full Success / Partial / Failure with detailed descriptions
- Position table: Controlled / Risky / Desperate with failure costs
- Effect levels: Great / Standard / Limited
- Four approach definitions
- Conditions + recovery procedure
- Assist rules and Storyteller principles
To save as PDF: Open → Ctrl+P → Destination: Save as PDF → Print
A structured pre-session planning sheet. Covers opening scene setup (including what the players don't know), three optional scene frames (trigger / escalation / payoff), key NPCs with wants and methods, four Ticking Clock trackers, and session notes.
What's included:
- Session meta: campaign, number, the big question for this session
- Opening scene block with hidden information field
- Three scene frames (A / B / C) - not required, improvise freely
- NPC table: name, want, method (5 rows)
- Four Ticking Clock trackers with 6 countdown boxes each
- Loose threads + session outcome notes
To save as PDF: Open → Ctrl+P → Destination: Save as PDF → Print
Six printable cards (three Position, three Effect) designed to be placed face-up on the table so players can see the stakes before rolling. Color-coded and large enough to read from across the table. Print on cardstock for durability.
What's included:
- Three Position cards: Controlled (green), Risky (amber), Desperate (red)
- Three Effect cards: Great (blue), Standard (green), Limited (gold)
- Each card shows what happens on failure or success at that level
- Includes "When to Use" and example text for quick reference
- Prints as two rows of three on a single landscape page
- Cut along the dotted line and use at the table
To save as PDF: Open → Ctrl+P → Destination: Save as PDF → Print
Three color-coded condition cards (Shaken, Hurt, Out) with the mechanical effects and recovery rules printed directly on each card. Print one set per player and place the matching card face-up when a character takes a condition. Nobody forgets the penalties.
What's included:
- Shaken (amber): minor mechanical effect, clears with brief rest
- Hurt (red): meaningful impact, requires medical attention or extended rest
- Out (dark red): removed from the scene, requires major intervention
- Each card has mechanical effect and recovery text
- Character name field on each card
- Recovery quick-reference strip for the Storyteller
To save as PDF: Open → Ctrl+P → Destination: Save as PDF → Print
A structured worksheet for Session Zero covering campaign basics, tone and genre scales, safety tools (Lines and Veils, X-Card, Open Door), optional mechanics selection, table expectations, character connections, and the opening question for your campaign.
What's included:
- Campaign name, setting, expected length (one-shot to open-ended)
- Four tone scales: Serious/Lighthearted, Gritty/Cinematic, Mystery/Action, Political/Personal
- Safety tool checklist with Lines and Veils write-in fields
- Optional mechanics checkboxes (per-character and table-wide)
- Table expectations: PvP, character death, romance, scheduling
- Character connection grid for inter-party bonds
- Opening question: the one question this campaign will answer
To save as PDF: Open → Ctrl+P → Destination: Save as PDF → Print