D6 Storyteller
Character Sheet — Core Rules Only
Core Rules
✓ This sheet covers the core D6 Storyteller rules only. For optional mechanics (Wound Clock, Momentum Bank, Emotional Burden, etc.) use the Optional Mechanics add-on sheets available at d6storyteller.alexmerced.com/downloads/
Identity
Character Name
Setting
Archetype
Player Name
Book / Companion
Approaches
Force
d6
Direct · Physical
Finesse
d6
Precise · Subtle
Mind
d6
Analysis · Knowledge
Presence
d6
Social · Leadership
8 total dice. Min 1d6 each. Fill dots: ●●●○ = 3d6. Remaining 4d6 distributed freely.
Descriptors
3–5 vivid phrases that define who your character is
Drive & Flaw
Drive — What I fundamentally want
Flaw — Where I reliably go wrong
Conditions
Minor
No mechanical effect
write name of condition
Moderate
−1 die on relevant approach
write name of condition
Severe
Position worsens one step
write name of condition
Recovery (between scenes): Roll Mind (self) or Presence (aided) · 6 = clear one condition · 4–5 = clear one + complication · 1–3 = worsen one level
Setting-Specific Mechanic
Fill in from your companion book
Mechanic Name
How It Works
Current Value / Status
Bonds, Contacts & Debts
Notes & Session Highlights
⚙️
Using optional mechanics? The D6 Storyteller Optional Mechanics (Wound Clock, Momentum Bank, Emotional Burden, Reputation Web, etc.) are tracked on separate add-on sheets — keeping this core sheet clean and focused. Download the Optional Mechanics Character Add-On and Clocks & Tracks sheets at d6storyteller.alexmerced.com/downloads/
6 — Full Success Goal achieved. Multiple 6s = Great Effect.
4–5 — Partial Success with a cost or complication.
1–3 — Failure Goal fails + something worse follows.
Using optional mechanics? Get the add-on sheet → d6storyteller.alexmerced.com/downloads/