✓ This sheet covers the core D6 Storyteller rules only.
For optional mechanics (Wound Clock, Momentum Bank, Emotional Burden, etc.) use the
Optional Mechanics add-on sheets
available at d6storyteller.alexmerced.com/downloads/
Identity
Character Name
Setting
Archetype
Player Name
Book / Companion
Approaches
Mind
Analysis · Knowledge
Presence
Social · Leadership
8 total dice. Min 1d6 each. Fill dots: ●●●○ = 3d6. Remaining 4d6 distributed freely.
Descriptors
3–5 vivid phrases that define who your character is
Drive & Flaw
Drive — What I fundamentally want
Flaw — Where I reliably go wrong
Conditions
Minor
No mechanical effect
write name of condition
Moderate
−1 die on relevant approach
write name of condition
Severe
Position worsens one step
write name of condition
Recovery (between scenes):
Roll Mind (self) or Presence (aided) ·
6 = clear one condition ·
4–5 = clear one + complication ·
1–3 = worsen one level
Setting-Specific Mechanic
Fill in from your companion book
Notes & Session Highlights
⚙️
Using optional mechanics?
The D6 Storyteller
Optional Mechanics
(Wound Clock, Momentum Bank, Emotional Burden, Reputation Web, etc.) are tracked on separate add-on sheets
— keeping this core sheet clean and focused.
Download the
Optional Mechanics Character Add-On and
Clocks & Tracks
sheets at
d6storyteller.alexmerced.com/downloads/
6 — Full Success
Goal achieved. Multiple 6s = Great Effect.
4–5 — Partial
Success with a cost or complication.
1–3 — Failure
Goal fails + something worse follows.