Minimum 1d6 in each approach. Distribute remaining 4d6 based on character concept.
| Position | Situation | Failure Cost |
|---|---|---|
| Controlled | Upper hand; limited downside | Minor setback or complication |
| Risky | Standard stakes; real danger | Meaningful consequence, harm, or escalation |
| Desperate | Cornered; serious threat | Severe harm, major loss, or worst-case scenario |
Position is set by the fiction before the roll. Even Desperate rolls can succeed — the position shapes the cost of failure, not the chance of success.
Effect is established before rolling alongside position. Ask: "If they succeed, how much can they actually accomplish here?"
A second character may assist if they have a credible, narratively plausible way to help. They contribute their relevant approach dice to the pool. On a Partial Success or Failure, both characters share the consequence. No free assists.
Conditions are descriptive first. Name the condition specifically ("Broken wrist," "Humiliated before the court").
Set a numbered countdown (3–8). Advance one step when:
When clock hits zero: the threatened event occurs.