D6 Storyteller
Optional Mechanics — Character Add-On Sheet
Optional Rules
⚙ Use this sheet alongside the Core Character Sheet. Only include the mechanics your group has agreed to use. Each mechanic links to its full rules at d6storyteller.alexmerced.com/optional-mechanics/
Character Name
Player
Campaign
Wound Clock (Optional Mechanic #4)
Advance clock when: character takes physical harm. Recovery (between scenes): roll Mind (self) or Presence (aided) — 6 = reduce by 1 · 4–5 = reduce by 1 + complication · 1–3 = advance by 1.
Wound Clock
1
Graze
2
Wound
3
Severe
4
Out
Cross the segment when reached
SegmentLabelMechanical Effect
1 Graze Narrative description only. No mechanical penalty.
2 Wound Lose 1 die from the most relevant physical approach roll.
3 Severe Position on physical rolls worsens one step.
4 Incapacitated Cannot act until treated. Out of the scene.
Wound Description
Momentum Bank (Optional Mechanic #1)
Bank Momentum: On a 6, spend it OR bank 1 token. Spend: Upgrade position by 1 step before rolling. Max = # of players. Resets each session.
Tokens
Mark box when banked · Cross when spent · Clear at session end
Emotional Burden (Optional Mechanic #7)
Mark on: significant loss · moral cost · betrayal · failure to protect. At 3: narrow approaches. At 5: Breaking Point (narrate release or Storyteller introduces complication).
Burden
3 → narrow approaches
5 → Breaking Point
Approaches available at Burden 3
Reputation Web (Optional Mechanic #5)
Trusted: meaningful assistance without a roll (when plausible) · Neutral: Presence roll required · Wanted: position is Desperate in any scene involving this faction. Standing shifts through story action.
Faction / Organization / Group Standing Notes / How Standing Changed
Trusted Neutral Wanted
Trusted Neutral Wanted
Trusted Neutral Wanted
Trusted Neutral Wanted
Trusted Neutral Wanted
Legacy Move (Optional Mechanic #9) — Once Per Campaign Arc
Declare before roll · Describe irreversible consequence you accept · Roll full pool regardless of position · 6 = Descriptor gained (positive) · 4–5 = Descriptor gained (costly) · 1–3 = Descriptor gained (reflects what went wrong) + lasting Storyteller complication. Tick the circle when the Legacy Move has been used this arc.
The Moment Declared
What I Was Willing to Lose
Legacy Descriptor Gained
Lasting Consequence (if any)
Use with the Core Character Sheet → d6storyteller.alexmerced.com/downloads/