Condition Tracker Cards

Print and cut out one set of three cards per player. When a character takes a condition, place the matching card face-up in front of them. The mechanical effects are printed right on the card so nobody forgets them.

Tip: Print on cardstock. Use Ctrl+P → Landscape → Save as PDF.

Condition
😰
Shaken

Rattled, distracted, winded, or unnerved. You can still act, but you are off your game.

Mechanical Effect
The Storyteller may narrow your available approaches or note reduced effectiveness on related actions. Minor, but present.
Recovery
Brief rest, a moment to collect yourself, or a calming interaction. Clears quickly when the fiction supports it.
Character Name
Condition
🩸
Hurt

Injured, compromised, or in real pain. You can keep going, but it costs you.

Mechanical Effect
The Storyteller may reduce your dice pool, limit your options, or shift your position to Desperate for related actions. Meaningful impact.
Recovery
Medical attention, extended rest, or significant fictional effort. Does not clear on its own.
Character Name
Condition
💀
Out

Unconscious, captured, incapacitated, or otherwise unable to act. You are removed from the scene.

Mechanical Effect
You cannot take actions or assist. Other characters must help you, rescue you, or wait for circumstances to change.
Recovery
Requires major fictional intervention: rescue, surgery, magical healing, or passage of significant time. The Storyteller decides when.
Character Name
✂ Cut & repeat for each player

Condition Recovery Quick Reference

Conditions improve through the fiction, not through mechanics. Shaken clears with a brief rest or a calming moment. Hurt requires medical attention, extended rest, or a deliberate recovery scene. Out needs rescue, intervention, or significant time. The Storyteller decides when recovery happens based on what the story demands. Conditions do not automatically clear between sessions.