D6 Storyteller: The Core Rulebook is the complete, self-contained foundation of the fiction-first D6 engine. Written by Alex Merced, it gives players and Storytellers everything they need to run dramatic, narrative-rich games across any genre: all powered by a simple pool of six-sided dice.
At its heart, the D6 Storyteller system asks one guiding question before any dice are rolled: what is happening in the fiction? Your character’s narrative position (whether you’re cornered, holding the high ground, or operating in the dark) determines the size of your dice pool and the magnitude of your potential effect. The dice confirm the story; the fiction drives it.
The Core Rulebook opens with a full explanation of the engine: character creation using vivid descriptors and approach dice (Force, Finesse, Mind, Presence), the complete dice mechanics, conflict resolution, harm and consequences, and a comprehensive Storyteller’s guide. Nothing requires proprietary systems or unusual dice: just standard six-sided dice you likely already own.
The second half of the book delivers ten complete starter worlds, each with its own tone, unique mechanical hook, three ready-to-play character archetypes, a genre-specific condition palette, and a starter scenario seed. From alchemical empires and fog-bound detective cities to cyberpunk megacities and flooded post-apocalyptic wastelands, the Core Rulebook is designed to put any group at the table within minutes.