Pixel-art cover of D6 Storyteller: High & Mythic Fantasy Companion by Alex Merced
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D6 Storyteller: High & Mythic Fantasy Companion

A Fiction-First Tabletop Roleplaying Expansion & 10 High & Mythic Fantasy Settings

By Alex Merced

Available in: Paperback · Kindle

About This Book

The High & Mythic Fantasy Companion takes the D6 Storyteller engine into the grandest scales of imaginative fiction, where gods leave continent-sized corpses, kingdoms sail the sky on floating islands, and dragon riders share pain with their bonded drakes.

This companion delivers ten complete high-fantasy settings, each with a distinct mechanical hook that captures the unique tension of its genre. From the sun-scorched alchemical desert of Salt & Crucible to the frost-lit courts of Summer & Winter Solstice, every setting gives your group a vivid world to inhabit immediately.

Each of the ten settings includes a full overview and sensory pillars to establish tone, a unique genre mechanic that integrates with the D6 dice pool system, three ready-to-play character archetypes with vivid descriptors and approach distributions, a genre-specific condition palette covering physical, social, and psychological harm, and a complete starter scenario with three-layer scene design.

The High & Mythic Fantasy Companion is fully compatible with the D6 Storyteller Core Rulebook and all other companions in the series. Groups can mix settings and mechanics freely, combining the Empathy Resonance of dragon-rider bonds with the Reagent Degradation of alchemical crafting to create hybrid campaigns unlike anything in a single book.

Inside This Companion

  • Ten complete fantasy settings, each fully playable from the first session
  • One unique genre mechanic per setting, integrated with the D6 dice pool system
  • Three character archetypes per setting with descriptors, drives, flaws, and approach distributions
  • Genre-specific condition palettes covering physical, social, and psychological harm
  • Complete starter scenario seeds with three-layer scene design
  • Custom character sheets for each setting's specific mechanics

The Ten Settings

Each setting is a complete playable world with its own tone, mechanic, archetypes, and starter scenario.

Shattered Heavens

The pantheon of gods died in a cosmic war, leaving their fallen divine corpses as continent-sized biomes.

Mechanic: Ichor Harvesting: Consuming divine blood grants temporary godlike approaches but risks divine Madness conditions.

Skydrift Archipelago

Human kingdoms live on floating landmasses sailing sky-rivers on wind-ships, avoiding the toxic abyss below.

Mechanic: Thermal Drift & Altitude Pressure: Airships must manage thermal lift meters; descending into the lower mist worsens position to Desperate.

Sunless Trench

Bioluminescent aquatic civilizations wage war inside deep ocean trenches beneath miles of pitch-black water.

Mechanic: Depth Pressure & Luminescence: Light sources attract predators; deep trench pressure imposes disadvantage on physical movement.

Yggdrasil Canopy

Humanity lives across the infinite branches of a colossal cosmos-spanning tree inhabited by primordial beasts.

Mechanic: Sap-Tide & Branch Decay: Seasonal sap flows grant regeneration, while rotting branches create collapsing terrain hazards.

City of Bones

An empire governed by benevolent undead rulers where citizens donate their post-mortem bodies to public labor.

Mechanic: Soul Binding & Mortification: Necromancers draw on soul-bound contracts, balancing necrotic corruption against social leverage.

Flames of the Scarp

Dragon riders bond telepathically with massive drakes in a mountain realm locked in perpetual war.

Mechanic: Empathy Resonance: Riders share condition slots with their bound drakes; a wounded drake inflicts mental strain on the rider.

Summer & Winter Solstice

Mortals trapped in an ethereal realm governed by caprice, blood oaths, and ever-shifting seasonal courts.

Mechanic: Oaths & Court Favor: Breaking spoken promises grants immediate failure, while upholding fey etiquette awards double Momentum.

Salt & Crucible

Magic is strictly chemical; alchemists combine rare metals and salts to alter physical laws in a scarred desert.

Mechanic: Reagent Degradation: Potion and bomb crafting requires burning consumable reagent dice from character inventories.

Hollow Earth

Vast underground cavern networks lit by glowing crystal pillars, home to subterranean kingdoms and shadow horrors.

Mechanic: Echo & Depressurization: Sound travels far underground; loud actions fill the Tunnel Echo clock, alerting subterranean leviathans.

Spirit Wilds

Warriors channel primal animal spirits to physically alter their bodies into human-beast hybrids.

Mechanic: Feral Instinct: Channeling animal forms adds +2d6 to physical rolls but risks losing human reasoning (temporary Mind penalty).

Questions About This Book

What is High & Mythic Fantasy?

D6 Storyteller: High & Mythic Fantasy Companion is a fantasy volume in the D6 Storyteller series by Alex Merced. It contains ten complete settings, each with a unique mechanic, character archetypes, a condition palette, and a starter scenario.

Do I need the Core Rulebook to use High & Mythic Fantasy?

Each companion contains a summary of the core mechanics sufficient to begin play, but the D6 Storyteller Core Rulebook provides the full rules reference and Storyteller guidance. New groups are encouraged to start with the Core Rulebook.

How many settings are in this book?

D6 Storyteller: High & Mythic Fantasy Companion contains ten complete, ready-to-play settings, each with its own lore, unique mechanic, archetypes, condition palette, and starter scenario.

Can I mix these settings with other D6 Storyteller books?

Yes. The D6 Storyteller engine is modular. Any setting-specific mechanic can be imported into other worlds, and lore from multiple companions can be combined freely.

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