D6 Storyteller
Clocks, Tracks & Counters
d6storyteller.alexmerced.com
Ticking Clocks — Countdown when: roll fails · Desperate partial · players skip intervention
Clock Name
What happens at zero
Clock Name
What happens at zero
Clock Name
What happens at zero
Clock Name
What happens at zero
Clock Name
What happens at zero
Clock Name
What happens at zero
Wound Clocks — 1 Graze · 2 Wound (−1d) · 3 Severe (pos↓) · 4 Incapacitated
Character
1
2
3
4
Character
1
2
3
4
Character
1
2
3
4
Character
1
2
3
4
Character
1
2
3
4
Momentum Bank — Bank on a 6 · Spend to upgrade Position · Max = # of players · Resets each session
Mark a box when a player banks Momentum. Cross it when spent.
Escalating Stakes Track — Advance on Success or Failure · De-escalate with Controlled action + 6
Stakes
1
2
3
4
5
→ At 5: Worst reasonable outcome on any Failure
Emotional Burden Tracks — Mark on significant loss / moral cost · At 3: narrow approaches · At 5: Breaking Point
Character
Character
Character
Character