Comedy Fantasy ComedyFantasyRetirementVillainCommunity

Retired Villains' Village

Former Masters of Evil, Current Masters of Their Schedule

By Alex Merced · Published 2026-08-03 · Online Supplements

Restful Pines is a retirement community for former villains. The development offers a peaceful setting, managed security (to prevent hero incursions), a robust social calendar, and sufficient magical suppression to make accidental world-domination attempts unlikely. The community is governed by a resident association and managed by a director who has the most unusual human resources background in the hospitality industry. The challenge is that former masterminds do not retire easily: they compete for parking spots with the same intensity they previously brought to continental conquest, they form factions over the shuffleboard court scheduling, and several of them have been quietly working on 'retirement projects' that the management is supposed to be monitoring.

Core Mechanic: Relapse Risk: Track each notable resident's Relapse Risk from 0 to 6. High Risk means the resident is showing signs of reverting to villainous behavior: scheming, recruiting, or acquiring materials that suggest a project in progress. Low Risk means the resident is genuinely engaged with retirement activities. If any resident hits Risk 6, they are in active relapse, which triggers a community crisis and requires hero intervention (which everyone in the community is technically retired from facilitating).

“Resident File 47: Lord Ashbone the Undying. Age: approximately 400. Former occupation: lich, continental threat, architect of the Seventeen-Year Winter. Current status: Settled. Activities: watercolor painting, the Thursday chess club (refuses to lose, winning streak at 87 games, other residents have requested he be moved to an advanced bracket), and a ‘memoir’ that the Magic Suppression Officer assesses as 89% benign personal reflection and 11% extremely detailed architectural plans for a new phylactery vault. Recommended action: schedule counseling session, increase Relapse Risk from 3 to 4.”

  • Restful Pines Resident Services Report

1. Setting Overview and Tone

Restful Pines was founded by the Regional Heroic Council as an alternative to extended imprisonment for retired-grade villains: people who had been sufficiently defeated that their threat level was manageable but whose continued existence in unsupervised conditions created low-level risks. The community was designed to give them somewhere structured to be.

The community has 47 residents. Their former threat levels range from “regional nuisance” to “continental threat.” Their current concerns range from the shuffleboard court scheduling to a parking dispute that has been before the Residents’ Association for four months. They are retired. Most of them are managing it better than expected. A few are not.

Tone: Warm retirement community comedy with a genuine edge underneath. The residents are former villains and most of them have genuine histories of harm. The comedy comes from the mundane contexts: the parking disputes, the social factions, the chess club. The edge is the question of whether retirement is a genuine change or a pause.

Sensory Pillars:

  1. Sight: The community itself: genuinely pleasant and slightly uncanny. Carefully maintained gardens, good architecture, and the specific quality of a community that was designed to contain people with above-average ingenuity and has therefore been built with unusual robustness. The Magic Suppression field: visible as a faint shimmer on sunny days, which most residents have learned to treat as ambient lighting. Lord Ashbone’s garden, which is the most beautifully maintained plot in the community and which contains three plants that the Magic Suppression Officer has flagged as botanically suspicious.
  2. Sound: The Residents’ Association meeting: parliamentary procedure applied to disputes that would be mundane anywhere else and are made unusual by the participants. The chess club on Thursday evenings: quiet in the way of people concentrating, until Ashbone makes a move, at which point the quiet becomes the silence of people deciding not to comment.
  3. Touch and Smell: The community’s social spaces: designed to feel normal and feel somewhat wrong in the way that constructed normality always does. The activity rooms: watercolor studios, puzzle tables, the reading room that used to have a restricted section until Management discovered that restricting sections increases interest from former masterminds.

2. The Community

The Main Residence Hall is where most residents live in individual units ranging from studio to two-bedroom. The units have been built with suppression fields calibrated to each resident’s specific abilities. Lord Ashbone’s unit required three additional suppression layers, which he pretends to find offensive and which he has not actually attempted to circumvent.

The Common Areas include the shuffleboard court (disputed), the chess club room (dominated), the garden (competitive), the dining hall (where factions are most visible), and the activity studios (where most of the Relapse Risk monitoring happens, because residents’ projects become visible in what they make).

The Management Office is where Director Sela Pell runs the community. Her staff includes a Magic Suppression Officer, a Community Activities Coordinator, a Resident Services Specialist, and two security personnel who are the most specialized security professionals in the region. Pell herself has a background in both community development and threat assessment, which she describes as “complementary skills.”

The Peripheral Zone is the area outside the main community boundary where hero-adjacent activity occasionally happens. The Council sends a liaison for quarterly check-ins. The community’s residents treat these visits with a combination of disdain and performance, as former villains who are now model citizens, which is either genuine or very good acting.

3. Factions

The Management is genuinely committed to the community’s success: both as an alternative to imprisonment (which most staff consider less ethical) and as a genuine service to people who are managing an unusual retirement. Director Pell has developed relationships with most residents that she would describe as professional and that function, in practice, as something closer to the case management a highly unusual social worker might provide.

The Continental Threat Alumni are the former villains whose history was significant enough to require the community’s most robust suppression measures. They include Lord Ashbone, a former sea witch named Maren who controlled an entire ocean trade route, and an elderly wizard named Vox who personally toppled three dynasties and who now spends most of his time writing letters to the editor of the regional newspaper. They form an informal group not by organized agreement but by the gravity of shared historical weight.

The Regional Nuisances are the former villains whose threat level was always more local: a retired con artist, a former enchantment fraudster, a man who was technically classified as a villain because of a very specific dispute with a local fishing council. They resent the Continental Threat group’s social status and have organized the community’s most effective social events specifically to make the point that they are running the actual community culture.

The Monitoring Program is the Heroes’ Council’s oversight mechanism: the quarterly liaison visits, the Magic Suppression Officer’s reports, and the network of contacts who keep the Council informed about community status. The liaison, a young hero named Dax who was assigned this posting because it was considered low-risk, has developed opinions about the community that are making him question several things he was taught about former villains.

4. Unique Mechanic: Relapse Risk

Track each notable resident’s Relapse Risk from 0 to 6.

Raising Risk (+1 each):

  • Resident acquires materials with no clear recreational purpose
  • Resident makes social connections with outside parties not on the approved visitor list
  • Resident shows unusual interest in current events, particularly related to their former area of operation
  • Resident’s activity room work shifts from personal expression to technical planning

Lowering Risk (-1 each):

  • Resident engages meaningfully with community activities
  • Counseling session produces genuine reflection rather than performance
  • Resident assists another resident with a community project
  • Resident’s outside connections are verified as genuinely social rather than operational

Relapse at Risk 6: The resident is in active relapse. The community must manage the situation before the Heroes’ Council is informed, which would trigger a mandatory removal process that most staff believe is worse for the resident than managed community intervention.

5. Character Archetypes

The Community Director

You are Sela Pell. You run a retirement community where 47 residents have collective histories that include seventeen wars, six continental-scale disasters, and one event that required retroactive calendar adjustment because it changed how people counted the years. You find the work meaningful because you believe in the genuine possibility of retirement as a real change, and you believe in it harder some weeks than others. Lord Ashbone’s phylactery vault architectural sketches are going to require a counseling session that you are approaching with the specific combination of professional care and firm boundaries that defines your management practice.

  • Drive: “Manage Ashbone’s escalating Relapse Risk through counseling rather than surveillance escalation, while maintaining the community’s status as a viable alternative to imprisonment.”
  • Approach Distribution: Force 1 | Finesse 2 | Mind 2 | Presence 3

The Former Continental Threat

You are Lord Ashbone the Undying. You are four hundred years old. You have been retired for seven years, which is the longest period of non-villainy in your existence. You are genuinely good at watercolor. You have not actually tried to circumvent the suppression field, although you know three ways to do it. Your chess dominance is not a scheme; you simply find losing aesthetically unpleasant. The memoir is 89% genuine personal reflection and 11% architectural plans for a phylactery vault that you are building as a theoretical exercise because the alternative, not doing anything intellectually demanding, is not something you can sustain.

  • Drive: “Establish to Management and to yourself that the phylactery vault plans are genuinely theoretical, which requires you to be more honest about your relationship with villainy than you have been with anyone, including yourself, in four centuries.”
  • Approach Distribution: Force 2 | Finesse 2 | Mind 3 | Presence 1

The Council Liaison

You are Dax. You were assigned this posting six months ago because your supervisors thought a retirement community was low-stakes. You have since attended three Residents’ Association meetings, been beaten at chess by a lich, and had a conversation with the community director that changed your professional understanding of what “rehabilitation” means in contexts where the people being rehabilitated are genuinely dangerous and genuinely trying. You are now writing a report to the Council that recommends significant changes to the Monitoring Program’s philosophy, which your supervisors are going to find extremely uncomfortable.

  • Drive: “Write the report accurately, get it submitted before the Council’s quarterly review, and manage the political consequences of recommending that the Heroes’ Council’s approach to retired villains needs to be rethought.”
  • Approach Distribution: Force 1 | Finesse 2 | Mind 2 | Presence 3

6. Starter Scenario and Why It Matters

The Parking Dispute: The Residents’ Association has been unable to resolve a parking dispute between Maren (the former sea witch) and Vox (the former dynasty-toppler) for four months. The dispute appears to be about a parking space. Management has determined that the dispute is actually about historical territory that existed before either of them was old enough to have a parking space, which has been sublimated into a conflict about specific concrete real estate that the Association’s parliamentary procedure is genuinely not equipped to resolve. Meanwhile, Ashbone’s Relapse Risk is at 4, the council liaison is coming for his quarterly visit in two weeks, and the community activities coordinator has just discovered that the garden’s suspicious plants are communicating with something outside the suppression field. The characters must resolve the parking dispute through means that address its actual cause, manage Ashbone’s risk before the liaison visit, and determine what the garden plants have been saying and to whom.

Why It Matters: Retired Villains’ Village is about whether people who have caused genuine harm can be something other than what they were, and whether a community built around supporting that change is more humane or more convenient than the alternatives. The comedy is genuine. So is the weight of the histories these residents carry. The setting asks what we owe to people who have done terrible things and are now trying not to, and who is responsible for that distinction.