Ice-Age 2099
A sudden global ice age has frozen the earth; survivors live in geothermal underground cities under the permafrost.
Mechanic: Hypothermia Clock & Heat Pack: Exposure to surface frost drains stamina; heat packs serve as trade currency.
A Fiction-First Tabletop Roleplaying Expansion & 10 Post-Apocalyptic & Speculative Worlds Settings
Available in: Paperback · Kindle
D6 Storyteller: Post-Apocalyptic & Speculative Worlds Companion is the final volume in the core companion series: and it earns that position by going all the way to the end of time. These ten settings explore what remains when civilization collapses, when the planet turns against its inhabitants, or when the universe itself begins to wind down.
Post-apocalyptic fiction is about stakes. Resource mechanics in this companion are not optional texture: they are the engine of conflict. Heat packs in Ice-Age 2099 are currency and survival tool simultaneously; spending them is always a choice between warmth and trade. The Decibel Meter in Sound-Sensitive Horrors makes every action a calculation: how much noise is this roll worth? Entropy Decay in Omega Epoch means the world gets measurably worse as the campaign progresses, and combining abilities across historical eras through Epoch Fusion is both the players’ greatest advantage and a sign of how desperate things have become.
Each of the ten settings delivers full atmospheric world-building, a unique survival or speculative mechanic, three archetypes built for harsh conditions, a condition palette calibrated to each setting’s specific hazards, and a complete starter scenario. These are worlds designed to produce stories worth telling.
The Post-Apocalyptic & Speculative Worlds Companion is fully compatible with the D6 Storyteller Core Rulebook and all companion volumes in the series.
Each setting is a complete playable world with its own tone, mechanic, archetypes, and starter scenario.
A sudden global ice age has frozen the earth; survivors live in geothermal underground cities under the permafrost.
Mechanic: Hypothermia Clock & Heat Pack: Exposure to surface frost drains stamina; heat packs serve as trade currency.
Fast-growing predatory plants have reclaimed modern cities; human tribes live in canopy treehouses above the green.
Mechanic: Pollen Hallucination & Vine Travel: Spore clouds trigger psychological conditions; swinging on vines grants mobility.
Armored muscle-car gangs duel across an endless wasteland searching for the last remaining gasoline reserves.
Mechanic: Vehicle Customization & Nitrous Boost: Cars have armor and speed stats; using nitrous grants extreme speed with crash risk.
The moon exploded into orbital debris, causing unpredictable gravitational tides and asteroid showers on Earth.
Mechanic: Gravity Fluctuation & Impact Warning: Gravity shifts randomly during combat; impact warnings require immediate cover.
Nuclear war flooded lowlands into radioactive swamps inhabited by mutated wildlife and radiation cults.
Mechanic: Geiger Counter & Rad Mutation: Radiation levels track mutation risk; Geiger counters predict rad hotspots.
An apocalyptic EMP wiped out technology, leaving rogue AI programs wandering the physical world as holographic ghosts.
Mechanic: Holographic Interference & EMP Grenade: AI ghosts pass through physical attacks unless disrupted by EMP devices.
Continuous volcanic eruptions have choked the sky with ash; survivors live near active lava tubes for heat.
Mechanic: Ash Suffocation & Geothermal Energy: Breathing ash inflicts respiratory conditions; lava energy powers machinery.
Scavengers explore giant fallen floating sky-cities that crashed into the ocean centuries ago.
Mechanic: Structural Collapse & Anti-Grav Salvage: Ruined sky-cities periodically shift and collapse; anti-grav devices allow weightless salvage.
Blind alien monsters hunt by sound; humanity lives in absolute silence, using sign language and quiet gear.
Mechanic: Decibel Meter & Noise Trigger: Every action generates decibels; reaching the noise threshold triggers immediate monster attacks.
The final fortress city at the end of time, where survivors from all historical eras gather before the universe collapses.
Mechanic: Entropy Decay & Epoch Fusion: Reality decays as entropy increases; characters can combine abilities from different historical eras.
D6 Storyteller: Post-Apocalyptic & Speculative Worlds Companion is a post-apocalyptic volume in the D6 Storyteller series by Alex Merced. It contains ten complete settings, each with a unique mechanic, character archetypes, a condition palette, and a starter scenario.
Each companion contains a summary of the core mechanics sufficient to begin play, but the D6 Storyteller Core Rulebook provides the full rules reference and Storyteller guidance. New groups are encouraged to start with the Core Rulebook.
D6 Storyteller: Post-Apocalyptic & Speculative Worlds Companion contains ten complete, ready-to-play settings, each with its own lore, unique mechanic, archetypes, condition palette, and starter scenario.
Yes. The D6 Storyteller engine is modular. Any setting-specific mechanic can be imported into other worlds, and lore from multiple companions can be combined freely.