D6 Storyteller: Horror, Occult & Supernatural Companion expands the core system with ten horror settings, genre-specific mechanics, starter adventures, and custom character sheets. Each setting is designed to put genuine dread and meaningful consequence at the center of play.
Horror works best when the mechanics serve the fiction. In this companion, uncovering the truth in Cult of the City permanently alters how your dice work: knowledge is power, but it costs you pieces of your sanity. In The Harvest Village, the villagers are not hostile yet, but every transgression of their customs ticks the Harvest Clock closer to catastrophe. In Summer of ‘84, surviving longer simply means you are more likely to be The Final Girl.
Each of the ten settings includes a complete atmospheric overview, unique mechanical hook, three genre-appropriate archetypes, a horror-tuned condition palette, and a starter scenario seed with three-layer scene design. Safety and tone tools are highlighted in dark and extreme genre entries, giving Storytellers practical guidance for running horror responsibly.
This companion is fully compatible with the D6 Storyteller Core Rulebook and all other volumes in the series. Horror mechanics from this book (Sanity erosion, the Isolation Clock, Blood Hunger) can be imported into other settings to add dread to campaigns that started in different genres.